A solo card and dice game
Designed by Will Rice
Tap two white dice to form a pair, then choose Grab or Eat.
Your current progress will be lost.
Sweet Shop is a game played using a traditional deck of cards and dice. These rules are for the online solo version. If you want to play the game yourself using cards and dice then download the full rules from willriceauthor.com/games/tabletop.
In Sweet Shop you play as a hungry shopper grabbing and eating sweets, but this isn't easy because you need the right dice rolls to grab and eat the sweets. Different types of sweets give different delicious bonuses, but be careful to manage your appetite as any sweets left in your basket when the shop shuts are worth nothing!
On the screen you will see the key parts of the game:
On each turn, the six dice are rolled when you press the button. Two cards in the Shelf are marked to be discarded based on the roll of the discard dice – if a one is rolled then the first card will be discarded, if a two is rolled then the second card will be discarded, etc. These marked cards are highlighted red. If you roll a double only one card will be discarded (this is good news!).
You then take your actions for the turn. Usually you will take two actions, each action using two of the four white dice.
The actions you take with a pair of dice are:
You can Grab and Eat either using the buttons on screen, or by tapping the relevant card in the Shelf or Basket after selecting the dice pair. Grabbing and Eating are explained in detail later in the rules. You may use both dice pairs to Grab, both dice pairs to Eat, or one to Grab and one to Eat. When you Eat a card you get a bonus, which is different for each suit. The bonuses for the four suits are explained later in the rules.
There is an alternative option to taking two actions with the white dice, which is called Last Resort. If you don't like your dice rolls, then instead of taking two actions on your turn, you may instead Grab any one card from the Shelf, regardless of the dice rolls. You can decide to use the Last Resort after rolling your dice but if you take the Last Resort option you may not do any other action; you simply Grab one card and then refill the gap in the Shelf.
At the end of your turn the two marked cards (or one if you rolled a double on the discard dice) are discarded and removed from the game. Note that even if you grabbed a card from a highlighted discard space and the space was replenished during your turn, then another card is still discarded at the end of your turn. The discard dice show the position of the card that will be discarded, and whichever card is in that position at the end of the turn will be discarded. The gaps in the Shelf are refilled from the deck, although there is an exception when Jacks, Queens and Kings are involved, which is explained later.
Grabbing a card means taking a card from the Shelf and adding it to your Basket. Grabbing a card uses a pair of dice. One of the dice must match the position of the card in the Shelf (working from left to right) that you want to Grab. The number on the other die of the pair does not matter.
After you Grab from the Shelf the gap is immediately refilled from the top of the deck, unless it is a Jack, Queen or King, as explained later.
Eating a card means taking a card from your Basket and adding it to your Tummy. You score points for Eaten cards at the end of the game. Most cards are worth one point each.
Eating a card uses a pair of dice. The sum of the two dice must match the number of the card you wish to Eat from the Basket.
Jacks and Queens are considered to be number 11 and 12. So, for example you can Eat a Jack with a dice pair of 5 and 6.
You may be wondering how you would ever Eat an Ace (which counts as number 1) or a King (which counts as number 13) with a dice pair. How this works is explained later.
When you Eat a card this triggers a bonus, as explained later.
Jacks, Queens and Kings represent Chocolate Figures in the sweet shop. Jacks are Chocolate Soldiers, Queens are Chocolate Fairies, and Kings are Chocolate Pirates. Chocolate Figures are important as they are worth more points than other cards: 2 points each for Jacks and Queens, 3 points each for Kings. All other cards are worth 1 point each.
At the start of the game, one Jack, one Queen and one King are in the deck. When they are revealed in the Shelf, this means that the Chocolate Figures of that type have been delivered and are available to be put on the Shelf. However, the Chocolate Figures are premium products in the sweet shop and so only one of each type is placed on the Shelf at any time. This works as follows:
The same steps are followed for Queens and Kings, and a separate queue is set up for them when they are revealed in the Shelf. It is likely that more than one type of Chocolate Figure will end up on the Shelf at the same time, which is fine, but there can never be more than one of each type on the Shelf.
A similar process applies to replenishing the Shelf after discarding cards at the end of a turn:
When you Eat a card it triggers a bonus. The bonus varies by suit, which represent the different sweets in the sweet shop:
The Jacks, Queens and Kings represent Chocolate figures, which are hollow and have sweets inside (the type depending on their suit) and so the same eating bonuses apply to the Chocolate Figures.
Diamond cards do not provide any permanent ongoing benefit, just a one off bonus.
Note that the ability to move the discard dice to a single card means that Sour Cherries let you have more turns before the deck runs out.
Aces represent the bits and pieces of various sweets; easy to eat but not always as tasty.
As normal, the Ace of Hearts and Ace of Diamonds provide the Multipack and Sugar Rush bonus when eaten. The Ace of Spades and Ace of Clubs do not give any bonuses when Eaten, because you cannot roll a 1 on two dice to trigger the bonus. However, the good news is that Aces are very easy to Eat. You can eat an Ace (of any suit) from your Basket with any dice pair, regardless of what you rolled.
You Grab Aces in the normal way, based on their position on the Shelf.
Kings are the thickest and tastiest Chocolate Figures; hard to eat but very filling.
As normal, the King of Hearts and King of Diamonds provide the Multipack and Sugar Rush bonus when eaten. The King of Spades and King of Clubs do not give any bonuses when Eaten, because you cannot roll a 13 on two dice to trigger the bonus.
Kings follow the normal rules for Eating, but they are tricky to Eat, as it is impossible to roll 13 on a dice pair to Eat them.
The only way to Eat them is by using the Sugar Rush or Flavour Changer bonuses:
The good thing about Kings is that they are the biggest treat in the shop, and are worth 3 points each. Eat as many as you can!
You Grab Kings in the normal way, based on their position on the Shelf.
When a gap in the Shelf cannot be refilled because the deck is empty, this is the final turn. The shop is about to shut! You complete your turn as normal and then the game ends.
You score points for the cards in your Tummy. Cards remaining in the Basket are not worth any points. The points you score for every card in your Tummy are listed below.
Quick reminder