Quick rules

Pick an alien or a red number card from your hand and tap an upright red number in the town that it can impersonate (same number; red cards may add up to their enlargement machine). That human is knocked out. Then tap any other card in its row or column to abduct it. Jack: set cards aside in the mothership. Queen: draw up to 2 extra. King: change a card by 1. After every turn the marked card (the highest number) is discarded. If you abducted it, you discard a police card instead (any card if none are in the town). Gaps are refilled after the discard. Red numbers score their value; Jacks, Queens and Kings score the police points for their suit.